dc.contributor.author | Nakada, Toyohisa | |
dc.date.accessioned | 2018-04-16T19:55:46Z | |
dc.date.available | 2018-04-16T19:55:46Z | |
dc.date.issued | 2017 | |
dc.identifier.issn | 2297-198X | fr |
dc.identifier.uri | https://doi.org/10.3389/fict.2017.00005 | fr |
dc.identifier.uri | https://eduq.info/xmlui/handle/11515/35616 | |
dc.description | Comprend des références bibliographiques | fr |
dc.format.extent | 1 fichier PDF | fr |
dc.format.medium | Ressource électronique | fr |
dc.language.iso | eng | fr |
dc.publisher | Frontiers Media | fr |
dc.relation.ispartof | Frontiers in ICT, vol. 4, 2017 | fr |
dc.subject | Jeu éducatif | fre |
dc.subject | Enseignement magistral | fre |
dc.subject | Stratégie d'enseignement | fre |
dc.title | Gamified Lecture Courses Improve Student Evaluations but Not Exam Scores | fr |
dc.type | Article de périodique | fr |