Gamified Lecture Courses Improve Student Evaluations but Not Exam Scores



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dc.contributor.author Nakada, Toyohisa
dc.date.accessioned 2018-04-16T19:55:46Z
dc.date.available 2018-04-16T19:55:46Z
dc.date.issued 2017
dc.identifier.issn 2297-198X fr
dc.identifier.uri https://doi.org/10.3389/fict.2017.00005 fr
dc.identifier.uri https://eduq.info/xmlui/handle/11515/35616
dc.description Comprend des références bibliographiques fr
dc.format.extent 1 fichier PDF fr
dc.format.medium Ressource électronique fr
dc.language.iso eng fr
dc.publisher Frontiers Media fr
dc.relation.ispartof Frontiers in ICT, vol. 4, 2017 fr
dc.subject Jeu éducatif fre
dc.subject Enseignement magistral fre
dc.subject Stratégie d'enseignement fre
dc.title Gamified Lecture Courses Improve Student Evaluations but Not Exam Scores fr
dc.type Article de périodique fr


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