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dc.contributor.author |
Marquis, Christine |
|
dc.contributor.author |
Poellhuber, Bruno |
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dc.contributor.author |
Wall-Lacelle, Sébastien |
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dc.contributor.author |
Fortin, Marie-Noëlle |
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dc.date.accessioned |
2025-03-20T15:18:31Z |
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dc.date.available |
2025-03-20T15:18:31Z |
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dc.date.issued |
2025 |
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dc.identifier.issn |
0835-8974 |
fr |
dc.identifier.uri |
https://eduq.info/xmlui/handle/11515/39768 |
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dc.description |
Comprend des références bibliographiques et webographiques |
fr |
dc.description |
Disponible en français dans EDUQ.info sous le titre "Des jeux sérieux en réalité virtuelle immersive pour apprendre les sciences" |
fr |
dc.description.abstract |
"At a time when global challenges require a
strong scientific culture, young people's interest
in science continues to decline as they progress
through school. To maintain their attention,
a variety of solutions are being considered,
including virtual reality (VR), which offers
advantages in overcoming the difficulties
associated with teaching and learning
science. An exploratory study of the integration
of VR serious games into the biology,
chemistry and physics courses that make
up the Science program at the college level
shows promising results, opening new p rospects
for sparking student interest." -- AQPC |
fr |
dc.format.extent |
1 fichier PDF |
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dc.format.medium |
Ressource électronique |
fr |
dc.language.iso |
eng |
fr |
dc.publisher |
Association québécoise de pédagogie collégiale (AQPC) |
fr |
dc.relation.ispartof |
Pédagogie collégiale |
fr |
dc.relation.ispartof |
Pédagogie collégiale Vol. 38, no 2, winter 2025 |
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dc.subject |
Enseignement collégial |
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dc.subject |
Technologie éducative |
fr |
dc.subject |
Simulation |
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dc.subject |
Jeu éducatif |
fr |
dc.subject |
Enseignement des sciences |
fr |
dc.subject |
Motivation de l'étudiant |
fr |
dc.title |
Serious games in immersive virtual reality for science learning |
fr |
dc.type |
Article de périodique |
fr |
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