Creating reusable learning objects



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dc.contributor.author Frantiska, Joseph
dc.date.accessioned 2018-01-11T20:02:36Z
dc.date.available 2018-01-11T20:02:36Z
dc.date.issued 2016
dc.identifier.isbn 9783319328898
dc.identifier.other cdcocn957655175
dc.identifier.uri http://ebsco-cdc.proxy.collecto.ca/login.aspx?direct=true&scope=site&db=nlebk&AN=1218429
dc.identifier.uri https://eduq.info/xmlui/handle/11515/35451
dc.description Comprend des références bibliographiques.
dc.description.abstract This brief examines and explores the reuse of learning objects to enhance students' learning experiences. The author details the difficulties of reusing learning objects, or the Reusability Paradox, and how to create more flexible learning objects. The brief also proposes a methodology to minimize limitations and therefore maximize a learning object's utility across a number of fields.
dc.description.tableofcontents Dedication; Preface; Contents; List of Figures ; Chapter 1: Background and Significance; Chapter 2: The Reusability Paradox; Chapter 3: Learning Object Design Standards; Cohesion; Coupling; Compound Objects; Chapter 4: A Plethora of Definitions; Chapter 5: Types of Learning Objects; LODA Object Types; Tutorial Objects; Information Objects; Practice Objects; Chapter 6: Technical Standards and Specifications; Chapter 7: Interchangeability; Access; Metadata; Development Processes; Re-use; Chapter 8: Evaluation and Selection; A Structured Evaluation Process; Identify Learning Outcomes Evaluate the Accuracy of the Learning Object; Evaluate the Content's Usability; Estimate Cognitive Level; Establish the Location; Chapter 9: The Gestation of Learning Objects; Analysis; Use and Re-use; Interchangeability; Chapter 10: A Structured Approach; Step 1-Deconstructing the Domain to the Atomic Level; Step 2-Understanding the Domain to Understand the Reuse of the Learning Objects; Step 3-Combining the Atomic Portions to Optimize the Reuse of the Learning Objects; Chapter 11: An Illustrative Example; Chapter 12: The Object Oriented Programming Perspective Step 1-Deconstructing the Domain to the Atomic Level; Step 2-Understanding the Domain to Understand the Reuse of the Learning Objects; Step 3-Combining the Atomic Portions to Optimize the Reuse of the Learning Objects; Chapter 13: Summary/Conclusion; References; Index.
dc.format.extent 1 ressource en ligne (xii, 64 pages).
dc.format.medium Ressource électronique
dc.language.iso eng
dc.publisher Springer International Publishing
dc.subject Ressources didactiques
dc.subject Matériel didactique
dc.subject Technologie éducative
dc.subject Élaboration de matériel
dc.title Creating reusable learning objects
dc.type Livre


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