What video games have to teach us about learning and literacy
Gee, James Paul
Date:2007
Support matériel:Ressource physique
Type de document:Livre
Langue:eng
ISBN:9781403984531
Éditeur:Palgrave Macmillan
Description matérielle:249 pages ; 24 cm.
Note:Revised and updated edition. Index. Comprend des références bibliographiques
Note de dépouillement:Introduction : 36 ways to learn a video game -- Semiotic domains : is playing video games a "waste of time"? -- Learning and identity : what does it mean to be a half-elf? -- Situated meaning and learning : what should you do after you have destroyed the global conspiracy? -- Telling and doing : why doesn't Lara Croft obey Professor Von Croy? -- Cultural models : do you want to be the blue sonic or the dark sonic? -- The social mind : how do you get your corpse back after you've died? -- Conclusion -- Appendix : The 36 learning principles.
Sujet:Jeu; Vidéo; Méthode d'enseignement; Jeu éducatif; Stratégie d'enseignement; Application pédagogique de l'ordinateur