Games-to-teach or games-to-learn : unlocking the power of digital game-based learning through performance /



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dc.contributor.author Chee, Yam San fr
dc.date.accessioned 2016-06-30T18:27:10Z
dc.date.available 2016-06-30T18:27:10Z
dc.date.issued 2016 fr
dc.identifier.isbn 9789812875181 fr
dc.identifier.isbn 9812875182 fr
dc.identifier.other cdcocn918983967 fr
dc.identifier.uri https://eduq.info/xmlui/handle/11515/34574
dc.identifier.uri http://ebsco-cdc.proxy.collecto.ca/login.aspx?direct=true&scope=site&db=nlebk&AN=1055018 fr
dc.description Comprend des références bibliographiques et un index. fr
dc.description.abstract The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: that of games-to-teach and games-to-learn. Arguing in favor of the latter, the author advances the case for approaching game-based learning through the theoretical lens of performance, rooted in play and dialog, to unlock the power of digital games for 21st century learning. Drawing upon the author's research, three concrete exemplars of game-based learning curricula are described and discussed. The challenge of advancing game-based learning in education is addressed in the context of school reform. Finally, future prospects of and educational opportunities for game-based learning are articulated. fr
dc.description.tableofcontents Introduction -- Games-to-teach or games-to-learn: What's the difference and why it matters -- Theory of game-based learning as performance -- Statecraft X: Learning governance by governing -- Legends of Alkhimia: Engaging in scientific inquiry by being a chemist -- Escape from Centauri 7: Reifying electromagnetic forces through simulation -- Game-based learning and the challenges of school reform -- Conclusion: Future prospects and educational opportunities. fr
dc.format.extent 1 ressource en ligne. fr
dc.format.medium Ressource électronique fr
dc.language.iso eng fr
dc.publisher Springer, fr
dc.relation.ispartof Gaming media and social effects fr
dc.subject Jeu éducatif fr
dc.subject Simulation sur ordinateur fr
dc.subject Expérimentation assistée par ordinateur fr
dc.subject Application pédagogique de l'ordinateur fr
dc.title Games-to-teach or games-to-learn : unlocking the power of digital game-based learning through performance / fr


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